
Writing
I've been fortunate enough to be able to write for some of the world's most recognizable characters on the Marvel Champions Franchise. I am versatile, able to find the voice of my characters quickly, adapting my writing approach to different genres, styles, contexts, and formats.
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"Event Prep" Mission
skate. Missions are linear activities that still allow players to engage in what we call “Free Skate” meaning they do not suspend other Activities. Writing for them needs to be economical and concise, but also convey the most narrative context possible, since Missions are where almost all our direct storytelling happens.
This tension can only be resolved at the intersection of Narrative and Gameplay - work I am proud to have contributed to in this Mission teasing our Season 4 Event. Along with Activities Designer Adam Martinazzi, I championed the creation of “knockable” cans to support the gameplay fantasy - a feature extremely well received by players.
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"Infinity Nightmare" Quest
Event Quests were the bread and butter content for MCOC, delivering a steady drip of story, challenge, rewards, and importantly, tying into the major beats in the Marvel Cinematic and Comic Universes.
I was given the task of writing and designing the Quest for “Infinity Nightmare” - which coincided with the release of Avengers Infinity War (no pressure!) In this Mission, I played off the conceit that the Summoner (the player) must move to the next area of the map, using it as a mechanism to justify Thanos “mind controlling” them.
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Marvel Comics
For our worldwide launch of Realm of Champions, we created the “Summoner’s Journey” - a progression path which included new gear, Game Modes, Champions, and story comics. I wrote several comics in this progression, including this one shown here with art from the amazing Luke Ross.