Hey there! If you hadn't figured it out by now, my name's Scott, and I'm a Level Designer. I'm a graduate of Vancouver Film School's Game Design program, and I love designing levels that support the best a game has to offer to create memorable experiences, and tell interesting stories through design.
I'm currently working at Kabam as a Quest Designer for Marvel: Contest of Champions, where I've done everything from designing permanent story content to challenge our most skilled players, to monthly Quests tying in to Marvel cinematic events, all the way to feature and multiplayer design.
I have experience with C# scripting, as well as Unreal Blueprint visual scripting, but I love expanding my toolbox, so if you don't use either of those - no problem! I'm a voracious learner.
Outside of games, my hobbies include film, writing, painting, drawing, good vistas, dogs, and Oxford commas.
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